PTR Changes: Mage & Hunter

Thursday, November 8, 2007

Additional Aimed Shot changes

In patch 2.3, aimed shot will not only reduces healing done to the target by 50% for a ten seconds, but we're also reducing the shot time by 0.5 seconds.

I predicted changes to Aimed Shot in one of my previous posts - it's not yet instant but 0.5 sec cast time reduction is a good start. And it will most likely be further reduced, judging by what Eyonix said.

Hypothermia back to 30 seconds, Ice Block trainable

It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.
All the mage whiners out there can finally stop now! But seriously, Ice Block is one of the most important abilities that makes a mage what it is in PvP, so I guess the fire talent tree will be a bit more popular now. I rather not speculate what talent will replace Ice Block, but it will probably be nuke-the-hell-out-of-this-warlock type spell.
Can I now get Soul Siphon or Soul Link trainable? Or at least instant Corruption - I have yet to see a warlock without spending 5 talent points there.

> PTR changes: mage & hunter

Posted by H at 5:03 PM