The Ultimate Warlock Guide

2.4 Patch notes

Wednesday, January 23, 2008

It's probably fake, but still there are some stuff here that should (not) be changed in near future.
I won't list all of them, but only those I find particularly good or dumb.

  • Silence and Interrupt effects are now subject to diminishing returns.
Won't happen.


The Backpack has been redesigned. It will now start as a 10 slot bag, but it will gain 2 slots every 10 levels. New characters will be given an additional 6 slot bag. Existing characters below level 30 may have items moved to their mailbox that no longer fit in their Backpack. Players affected by this should also find a 6 slot bag in their mailbox.
That would mean 22 slots on level 70. I had my own suggestions about bags but this doesn't sound bad either. Too bad it probably won't happen.


The human Diplomacy racial now also increases healing received by 3%.
Lol ye right...


Cyclone now has a 15 sec cooldown.
It needs a nerf, but a 15 second cooldown sounds a bit too harsh.


Frenzied Regeneration: The amount of health restored now scales slightly with bonus healing effects.
It's something I've wanted for quite some time now, but not like this. Sure it has its uses when you're being smashed in PvP as bear, but it should also be increased by your strenght or agility so it would be more useful for tanking as well. Trading 100 rage for 2500 health is a high cost.


Celestial Focus: This talent now also reduces the cooldown of Cyclone by 5/10/15 sec.
Didn't we just nerf it?


Shredding Attacks: This talent now also gives the critical strikes from your Claw, Shred, Mangle and Maul abilties a 50/100% of reducing the effectiveness of the next direct healing spell on your target by 20%.
I like it - feral druids might have a chance to kill a healer with this.


Ice Lance now has a 6 sec cooldown.
Ice lance spam ftw. As much as I'd like to see it nerfed, its not necesarry.


Holy Shock: The cooldown has been reduced to 12 sec, from 15 sec and the amount of damage and healing done has been slightly increased.
Just give paladins a HoT and be done with it. But this sounds good also.


Mana Burn now has a 6 sec cooldown.
The effects of your Mana Burn and Fade spells now scale slightly with Shadow spell damage.
Focused Power: This talent now also reduces the cooldown of Mana Burn by 0.5/1 sec.
If additional Shadow damage effects Mana Burn, a cooldown would be nice.


Rogues can now generate combo points on up to 3 targets at any one time.
Reminds me of hunter's deadzone removal, kinda. A limitation you had to live with. It might also have an impact on Shadowstep's usefulness.


Cloak of Shadows: The cooldown has been increased to 2 min, from 1 min.
Please do it, please please please... /beg


Your Sap and Distract abilities no longer require targets to be out of combat.
Sap now has a 15 sec cooldown.
Cheap Shot, Kidney Shot, mace stun, Gouge, Blind, AND Sap? Gtfo.


Preparation once again resets the cooldowns of all your Rogue abilities.
Premeditation and Preparation talents have swapped locations.
Fake. It never reseted the cooldowns of all rogue abilities. And if it did reset the cooldown on Adrenaline Rush, there's no point since you can't have both AR and Preparation with this change.


Ghost Wolf now frees the Shaman from movement impairing effects when cast, renders the Shaman immune to polymorph effects and can no longer be dispelled.
There's so many possibilities with this I won't even try to think about it.


Windfury Weapon now only grants 1 extra attack and the bonus attack power granted has been reduced by approximately 19%, but the chance to proc has been increased. Overall shamans should see more consistent dps.
Windfury Totem: The attack power bonus has been reduced by approximately 46%, but the chance to proc has been slightly increased. Overall the totem should see a slight decrease in effectiveness.
No need to nerf it in my opinion.


Pets will now receive a percentage of their master's resilience and an additional percentage of their master's stamina.
It shouldn't be a percentage of resilience, rather a full benefit. As for stamina, more health is also always welcome, and probably necesarry.


> 2.4 Patch notes

Posted by H at 4:51 PM