2.3 Impressions
Wednesday, November 14, 2007
- World of Raids reports about undocumented changes. I especially like the one about T6 Resto Shaman gear not having token cost.
- You can read about 2.3 from a warrior's perspective on Warriorpwns and The Positive Warrior.
- Jagoex from Warlock Therapy got Azure Whelping. Grats!
- Frostbolt.com has some Zul'Aman screenshots. Among other things.
- Laser Chickens have a right to speak also!
- Here's some random thoughts about the patch from Liquid Silver.
Phat Loot Monday: Tattered Hexcloth Sack
Monday, November 12, 2007
I couldn't think of any decent post title, so I shamelessly stole Wowinsider's. Sorry folks, I promise not to do it too often. :)
Name: Tattered Hexcloth Sack
What is it: It's a 20 slot bag. Duh!
How to get it: You will get a quest as soon as you enter Zul'Aman, which requires you to get a map from the platform where the first boss is. I hear it's possible to get it without aggroing the boss, but you will have to clear some trash. Since this bag is a quest reward, you won't have to /roll. How cool is that!
Getting rid of it: Don't even think about it. But if you have to know, vendor will give you a measly 5g for it.
You probably already know I have serious problems when it comes to storage, and while this bag won't help much (it's only 2 slots more), it's a great step in the right direction. I only hope we will see more of these bags soon, or at least in Wrath of the Lich King.
I'm not much into raiding, but I'll be visiting Zul'Aman for this one!
> Phat Loot Monday: Tattered Hexcloth Sack
2.3 Auction House Changes
Sunday, November 11, 2007
There are some new categories added to the auction house interface, consumables and trade goods.
You will be able to search consumables for food & drink, flasks, potions, bandages, scrolls, elixirs, and other misc items like various drums made by leatherworkers.
For trade goods, the categories are elemental (essences, primals), cloth, leather, metal and stone (ore, bars and stones like Heavy Stone), enchanting reagents and rods, herbs, engineering reagents & devices, explosives, and meat.
It's an interesting and a welcome change, apart from all those nerfs&buffs we're hearing about all the time.
> 2.3 Auction House changes
Soloing Nagrand Group Quests, Lock Style
Friday, November 9, 2007
Although rarely used, Enslave Demon is one of the coolest spells warlocks got. There's many demons both in Azeroth and Outlands which you can enslave, but they are usually marginally useful. Other than Felguard Legionnaires, I can think of only two places I've found enslave to be useful - first, in Botanica on those satyr-like demons, and second in (heroic) Blood Furnace - those imps at the start have firebolts which hit for about 3k. Yeah baby! Anyway...
Felguard Legionnaire is a level 67-68 elite, which can be found in forge camps in Nagrand (both Fear and Hate). The mobs have around 31.000 hp and hit for about 800 damage. If you're having problems finding groups to do those Nesingwary or forge camp group quests, look no further! If you're not a warlock, I'd suggest finding one, which shouldn't be too hard. These menacing felguards will be a cake for any warlock to enslave!
Unfortunately, you won't be able to bring these guys to Elemental Plateau to gank alliance/horde, but that doesn't stop you from spreading panic in Halaa, does it.
> Soloing Nagrand group quests, lock style
PTR Changes: Mage & Hunter
Thursday, November 8, 2007
Additional Aimed Shot changesIn patch 2.3, aimed shot will not only reduces healing done to the target by 50% for a ten seconds, but we're also reducing the shot time by 0.5 seconds.
I predicted changes to Aimed Shot in one of my previous posts - it's not yet instant but 0.5 sec cast time reduction is a good start. And it will most likely be further reduced, judging by what Eyonix said.
Hypothermia back to 30 seconds, Ice Block trainableIt's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.
All the mage whiners out there can finally stop now! But seriously, Ice Block is one of the most important abilities that makes a mage what it is in PvP, so I guess the fire talent tree will be a bit more popular now. I rather not speculate what talent will replace Ice Block, but it will probably be nuke-the-hell-out-of-this-warlock type spell.
Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.
Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.
Can I now get Soul Siphon or Soul Link trainable? Or at least instant Corruption - I have yet to see a warlock without spending 5 talent points there.
> PTR changes: mage & hunter
WoW Population Demographics
Monday, November 5, 2007
Okoloth always fascinated me with his dedication of pulling interesting info from the WoW Armory.
This time, he analyzed 4.5 million characters, which is half of WoW's population a lot. You can check his site for more detailed statistics, but I was really surprised to see the class breakdown.It seems the myth about druids being the least played class is finally over - only 7% of players choose shaman as their preferred class. If I had to guess, I'd say hunters are the most played class, but I would be wrong - warriors lead by 14% of total player base. Nerf mortal strike! Nah, just kidding. There's a lot of mages also, 2% more than there are rogues, warlocks and priests. Surprisingly, there aren't many paladins either.
Of course, this data does in no way tell us if a particular class is well balanced or not - the overpowerness (wut?) changes from patch to patch - I rather check www.geekboys.org/arena to see who dominates the endgame, which I plan to write about soon also.
> WoW population demographics
New PTR Build: Ain't getting better
Saturday, November 3, 2007
Mad Alchemist's Potion
It seems this new potion has a 95% chance to proc an additional elixir effect, and it's class dependant - meaning you will get buffs depending on your class, so casters should get Elixir of Draenic Wisdom or similar, and melee classes should get Elixir of Mastery or Major Agility. Good news. But I wonder how will it work with different specs or roles - what exactly will my feral druid get?
Druid
- Growl: The chance for this ability to land successfully on its target is now increased by hit rating.
- Challenging Roar: The chance for this ability to land successfully on its targets is now increased by hit rating.
I believe spell hit rating was previously increasing the chance for these spells not to be resisted so this is good news. Tanking druids still lack serious hit rating though.
Warlock
- Unstable Affliction: The silence from this ability is now subject to diminishing returns.
What can I say... nerf to dual lock teams.
Warrior
- Challenging Shout: The chance for this ability to land successfully on its targets is now increased by hit rating.
- Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.
Raids & Dungeons
- The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present.
My favorite Badge of Justice farming instance is getting nerfed :((
You can read the full patch notes on worldofraids.com.
Also, I'd like to point out that Ming, considered a very good rogue (and a very nice blogger) thinks Rogues are finally the strongest class in TBC.
I got no idea how I missed this, but Wowinsider is here to point it out. Druids will be able to shift forms without exposing themselves to vulnerable human form, which is in my opinion overpowered (I got a druid, remember). While the change looks very cool and somewhat logical, I believe it is hard enough for any class to catch a druid as it is.Also from latest patch notes:
- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde now clear the debuff from Judgement of Justice.
> New PTR build: Ain't getting better
Labels: alchemy, druid, instances, nerfs, news, patches, pvp, rant, rogue, warlock, warrior
Bags, keyrings and more bags
Friday, November 2, 2007
PvE gear, PvP gear, trinkets, food, quest items, resistance gear, mounts, battleground marks, reagents, soul shards, potions, gems, pets, fishing & cooking stuff, bandages, items from seasonal events, primals, shards, dusts and essences...
Bag space has always bugged me since the day one. I was buying my first bank slot on level 12 or so, and by the time I was 35 I had 6 bag slots in bank. Sure, I manage my items with the help of banker alts but still, I often find myself destroying items I might need in future, or items I simply want to have as a reminder or for some sentimental reasons.
But what about the things I can't vendor or store on alts, things I have to carry around with me because you never know, like quest items or potions.
Warlocks, druids and hunters (and paladins, thanks Nibuca) in my opinion have the biggest problems. Hunters with their ammo pouches, druids with 3 sets of gear (tank, heal, dps), and warlocks like me who can't imagine having less than 30 shards with me at all times. Besides gear, I always have consumables like food and potions, and more than often several types of elixirs. And Archmage Vargoth's staff of course.
I believe it was with the release of The Burning Crusade we got keyrings. Can you honestly say you could live without it? Imagine going back to the bank to get your heroic key and making your party wait for you. Sure, we got a lot of additional keys in TBC with the introduction of heroic instances so the keyring is much more needed than before, but still, Scholomance key, Scarlet key, BRD key - I'm sure there's a few more from the pre-TBC era.
I don't need 5 keyrings, one for consumables, one for gear, or whatever else. But why not add a Consumables bag, or Quest Item bag. Quest items are a bigger issue while leveling, but we carry our consumables all the time, even if we don't use them that often.
I suggest one of the following:
Consumables bag - keeps all your food, potions, elixirs, flasks
Quest bag - I don't mean quest rewards bag; this would be used to keep your boar's intestines, cat's fangs, bird's feathers and similar items required to complete your quests.
Reagent bag - used to keep the reagents required for spells, like Holy Candle or Wild Thornroot. Since reagents usually take 3-4 slots, it's not really necesarry, but I'd take just about anything.
Trinket bag - I'll give my druid as an example: 2 different trinkets for tanking, two for dps, two for healing and 1 for pvp (one dps and Insignia). That's 7 trinkets I have to carry all the time! God forbid I take engineering - all those cool little gadgets and no place to put them. And I got tons of trinkets just sitting in bank which could be excellent in certain situations, or simply fun (Six Demon Bag :> ).
Sure, we got soul shard bags, engineering toolboxes, herb bags and similar which can ease up the space with certain profession items, but still, I sure don't carry a herb bag with me all the time simply because I don't do herbalism 24 hours a day.
From all aforementioned, I'd love to have consumables bag and trinket bags. I believe no player would ever complain about it. I hope we will see some new rings in the expansion, because by then not even guild banks will be enough for me.
> Bags, keyrings and more bags
Addon Profiler: Posessions
Thursday, November 1, 2007
Posessions will keep track of your items and money on all your alts, including worn items, items in your inventory, items in your bank and even items in your mailbox (that you've seen).
So, if you want to see if you have any silk cloth anywhere... you can just do '/poss silk cloth', and Possessions will show, in its window, all items matching 'silk cloth'. Mouseover that, and you'll see, for example, that you have 10 silk cloth in your bank, 50 silk cloth in your mule's inventory, and 5 silk cloth in your mailbox.
With 2 level 70's, several lower level toons and 2 bankers, it's impossible to track where your items are, or even if you still have them. It saves you from a lot of relogging when searching where your primals are, or if you have enough mats for that new enchant. Simply type /poss, not matter what character you're on at that time, and a window will open (pic) where you can search and filter any items across all your toons.
When you first install Posessions, log in with all your characters and open all your bags and mailbox, and that's it - you can start using it. There are no additional scans or hard to remember commands you need to use.
It does it's task more than well, and it will use very little of your memory so you don't have to worry about that.
Download Posessions from Curse.com
Other addons:
Proximo 2,
Reslack,
Afflicted,
Proximo,
Advanced Tradeskill Window,
Posessions,
Doublewide & Lightheaded,
Auctioneer
Shardscore
While writing about Posessions, I was thinking about how I need some sort of score system to rate the addons.
I don't intend to write about bad addons, still there's often a big difference in a good & useful addon, and those who are just brilliant and you can't live without them.
I introduce to you the Shardscore!
It's basically a simple scale from 1 to 5 explained below, plus one special score for those who even fail at special olympics.
Shardscore: 5 - Perfect
Brilliant, amazing, flawless... Simply the best. This one is a winner.
Shardscore: 4 - Very good
Nobody is perfect, right? Well, almost nobody. This means it's just one step behind.
Shardscore: 3 - Useful
This could use a few tweaks and features.
Shardscore: 2 - Needs more work
The idea is good, but there's a lot of room for improvement.
Shardscore: 1 - Even I could do better
While it still has its uses, this needs a lot of changes and work to perform better.
Shardscore: 0 - Terribad
This is awful. It's so terribly bad it doesn't even deserve a proper word!
> Shardscore
