The Ultimate Warlock Guide
Showing posts with label druid. Show all posts
Showing posts with label druid. Show all posts

Druid Form Skins

Wednesday, March 12, 2008

While the use of these models would be a violation of the Terms of Service (and thus, I wouldn’t recommend it), it is still an amazing showcase of talent and dedication. I have to say that the award for "most improved" goes to his version of Tauren Cat Form, whose newly closed mouth and darker fur make it appear far more majestic than before.

I completely agree with Phaelia, and although I don't really care about my character looks, I have to admit I'm a bit tired of the same old forms. These new look absolutely adorable and I'm sure many players wouldn't mind seeing some changes. Screw the Sunwell, give us new models!

> Druid Form Skins

Posted by H at 1:13 AM

Useful Druid Macros

Tuesday, January 22, 2008

Cancel your current form and switch to caster:

/cancelform

You should make a macro for each form, so you can 'powershift' easily from one form to another with this:
#showtooltip
/cancelform
/cast Cat Form
It will switch from any form to caster without exposing yourself in caster form. Simply change Cat Form to whatever form you wish.



Cast Innervate on yourself:
/cast [target=player] Innervate


Buff your target with Thorns & Mark of the Wild
/castsequence reset=target Thorns, Mark of the Wild


Cast Nature's Swiftness and Healing Touch
/stopcasting
/cancelform
/cast Nature's Swiftness
/cast Healing Touch


Barskin & Hurricane (or Tranquility)
/stopmacro [channeling:Hurricane]
/castsequence reset=30/combat Barkskin, Hurricane


Equip healing weapon and idol when in caster form, and feral weapon or idol when in Bear
#showtooltip Dire Bear Form
/equip [stance:1/3] Gavel of Pure Light
/equip [stance:1/3] Vengeful Gladiator's Idol of Tenacity
/cast [nostance] Dire Bear Form
/cancelform
/equip [nostance] Earthwarden
/equip [nostance] Idol of the Wild

Or use this cool macro to switch different weapons for cat/bear (PvE):
/equip [stance:1] Terestian's Stranglestaff; [stance:3] Earthwarden
/cast [stance:1] Cat Form; [stance:3] Dire Bear Form


Use potion and healthstone while tanking
/cancelform
/use Master Healthstone
/use Super Healing Potion
/use Major Combat Healing Potion
/use Fel Blossom
/cast Dire Bear Form


Switch to Cat and cast Prowl
#show Prowl
/cancelform [nostance:3]
/cast [nostance] Cat Form; [stance:3,nostealth] Prowl


Charge an enemy and Growl. You can replace Growl with Bash, Mangle...
/cast Feral Charge
/stopcasting
/cast Growl


Cure poison & Remove Curse
/cast Cure Poison
/cast Remove Curse


Announce Rebirth in party chat (%t will say the name of your target). Change /p to /ra for raid chat or whatever:
/cancelform
/p Rebirth on %t
/cast Rebirth


You damn Night Elves can use this in arenas to drink:
/use Star's Tears
/cast Shadowmeld

So that's it, I don't remember ever using any other macros, but if you have some feel free to comment below.

If you want more macros you don't need, check out one or more of the following links:
http://forums.worldofwarcraft.com/thread.html?topicId=48565126&sid=1&pageNo=1
http://forums.worldofwarcraft.com/thread.html?topicId=54889606&sid=1
http://forums.worldofwarcraft.com/thread.html?topicId=74337875&sid=1
http://druid.wikispaces.com/Macro's+and+Addons
http://www.wowwiki.com/Useful_macros/Druid

> Useful druid macros

Posted by H at 12:39 PM

New PTR Build: Ain't getting better

Saturday, November 3, 2007

Mad Alchemist's Potion
It seems this new potion has a 95% chance to proc an additional elixir effect, and it's class dependant - meaning you will get buffs depending on your class, so casters should get Elixir of Draenic Wisdom or similar, and melee classes should get Elixir of Mastery or Major Agility. Good news. But I wonder how will it work with different specs or roles - what exactly will my feral druid get?


Druid

  • Growl: The chance for this ability to land successfully on its target is now increased by hit rating.
  • Challenging Roar: The chance for this ability to land successfully on its targets is now increased by hit rating.

I believe spell hit rating was previously increasing the chance for these spells not to be resisted so this is good news. Tanking druids still lack serious hit rating though.


Warlock
  • Unstable Affliction: The silence from this ability is now subject to diminishing returns.

What can I say... nerf to dual lock teams.

Warrior
  • Challenging Shout: The chance for this ability to land successfully on its targets is now increased by hit rating.
  • Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.
Same as for druids, a welcome and needed change. Intimidating Shout, Demoralizing Shout and Piercing Howl are not getting changed though.


Raids & Dungeons

  • The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present.

My favorite Badge of Justice farming instance is getting nerfed :((

You can read the full patch notes on worldofraids.com.

Also, I'd like to point out that Ming, considered a very good rogue (and a very nice blogger) thinks Rogues are finally the strongest class in TBC.

I got no idea how I missed this, but Wowinsider is here to point it out. Druids will be able to shift forms without exposing themselves to vulnerable human form, which is in my opinion overpowered (I got a druid, remember). While the change looks very cool and somewhat logical, I believe it is hard enough for any class to catch a druid as it is.
Also from latest patch notes:
  • PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde now clear the debuff from Judgement of Justice.
So long paladin, you shall not catch my druid anymore! Can this please be nerfed?

> New PTR build: Ain't getting better