Making Gold: Broooooooms!
Monday, October 29, 2007
Bornak cleared up an issue with those Hallow's End brooms - it seems they won't dissapear on November 1st as I initially thought. Just to clear up any confusion, the items with a duration on them won't all vanish on November first, you just won't be able to get any new ones.
What this means, the Duration: 14 days on your brooms means /played time, so the brooms will indeed stay for awhile longer. I plan on selling them in 4-5 months, how about you?
Since the brooms are not bound on pickup, make a level 1 alt, send the brooms to him, and simply don't play with him. Put the items in his bank for safekeeping.
Don't use your regular banker for this, if you even have one. My level 1 Tauren Warrior banker has about 3 days playtime, therefore I created a new one so I get to keep the brooms for long long time. I don't know yet if I will be reselling them or using since they are so darn great!
I'm a bit late with this tip I know, but you still have time to visit SM and snag a few.
> Making gold: Brooms
The Chinese are prepared
Mmo-champion (again) reports about a chinese guild TheSeven, who managed to clean The Burning Crusade content in 52 days. It might not seem as much of an achievement at first, but it is. TBC was released in China on September 6th, which is almost 8 months (I think) after the rest of the world got it.
It pretty impressive if you take a look at their items: warrior in T4 and Karazhan shield, and a bunch of other guys equipped with T3 (yes, Tier 3!).
While I don't mean to undermine their achievement, there are a few things to note. First of all, guilds like Nihilum didn't know the strategy behind a boss most of the time - I can only imagine how it's like for 25 people to not know what they're supposed to do, much less learn to do it correctly. Also, a lot of boss encounters were nerfed in patches since BC launched.
Still, I'd congratulate any guild that put an end to Illidan. PvE is really not my domain, so I'll probably kill him when Wrath of the Lich King comes out.
> The Chinese Are Prepared
Hunters, rejoice!
Thursday, October 25, 2007
Who do you think will be more overpowered in next patch, rogues or hunters?
Hunter's ranged attacks min range is now 1 yard . Mmo-champion calls it mega major über change. I'm completely and utterly dissapointed - Mortal Strike, Dispel Magic, and now reduced minimum range... Wait - it's not instant? Oh, no worries hunters, wait a day or two it will be.
I can't wait to see what BRK has so say about this!
Update:
It seems hunters won't be able to shoot from 1 yard afterall - supposedly it's a tooltip error.
But I can't help to wonder, why were hunters able to shoot from 1 yard on PTR? Imo, it's easier to say it's a bug then explain to the community why they did such drastic changes and then reverted it. Drain Life didn't get nerfed also - it's just a bugfix after 2.5 years.
Drysc:
There's a tooltip error, it should be "5-35 yards". We want melee and ranged to be kept separate, so that when in melee attack range you should not be able to use a ranged attack. There's some amount of 'give' there, especially in fast paced PvP which can produce some temporary gray area but that's fully known with this change.
Feeding the issue of the tooltip error is a bug currently where you can indeed range attack someone while being meleed, but that's in the process of being resolved as well.
Yes I know, I'm complaining a lot. I love my warlock and I'd hate to abandon it - every class got some love this patch, except locks and shaman. Oh wait, shaman got free spell damage from healing. I won't get the Merciless Gladiator mount, and it will be twice as hard in Season 3 with the newly nerfed lock.
But hey, seems my druid will have something to look forward to.
The Mad Alchemist's Potions "side effect" is actually a random buff from other elixirs. However it won't replace existing elixir buffs if you have one on.
When I first found out about Mad Alchemist's Potion, I thought the side effects would be negative, like on Fel Mana (hunter pot!) or Fel Rejuvenation Potion. It seems I was wrong. Although the buffs you get will be random, so it might not be exactly what you need at the moment, it's still a pretty solid chance to get a useful stat boost which does stack with other elixirs! Gosh I can't wait to try it.
There's not many potions you can make from Ragveil, so people usually don't even bother picking them up, but since this new pot is so cheap to make, expect Ragveil prices to increase. It won't make you a fortune, but you won't regret it either.
> Hunters, rejoice!
Useful Warlock Macros
Wednesday, October 24, 2007
For the longest time I didn't even think I need any macros, but after learning more about them I realized they could actually help me. I won't get into /castsequence macros, because they are unnecesarry, and you shouldn't be lazy to press a few extra keys (unless you're a clicker!).
These macros are mostly for PvP, and will help you a lot in arenas and battlegrounds.
Destroying Shaman totems
/petattack [target=Tremor Totem]; [target=Grounding Totem]; [target=Earthbind Totem];Simply change [target=Totem] if you wish to add more totems to attack. Saves a bunch of time for targeting totems and manually send your pet to attack it. Sure, you could use your wand for totems, but you can't do much else then.
Focus
/focusThis will make your current target focused, and even display an additional unit frame in for that target. You can target another player then, and use the following macro to cast on focused target without deselecting your current target:
/cast [pet:Felhunter,target=focus] Devour MagicYou can also easily modify this by yourself, for Banish or Spell Lock.
/cast [target=focus] Fear (Rank 6)
Use ranged slot
/cast [equipped:Wand] Shoot; Master SpellstoneIf you have a wand equipped, it will shoot with it, and if you have a spellstone, it will use it.
Recast Drain Life/Mana
/cast [nochanneling:Drain Life] Drain LifeThis macro will recast Drain Mana or Drain Life when it finishes.
/cast [nochanneling:Drain Life] Drain Mana
Easy Devour Magic
/cast Corruption(Rank 8)This is absolutely brilliant. You can even replace Corruption on your bars with this macro - first, it will cast Corruption on your target, then, if there's any magic effects on you your pet will automatically dispel them, and if there are none, it will Devour a magic effect from your target.
/cast [pet:Felhunter, target=yourname]Devour Magic(Rank 6)
/cast [pet:Felhunter]Devour Magic(Rank 6)
Here's another version which I use for arenas:
/cast Corruption(Rank 8)Replace teammate and yourname with appropriate names. This will basically do the same as previous macro, but will first try to Devour Magic on your team mate. Excellent for fast dispel of Polymorph, Hammer of Justice, or similar effects from your healer.
/cast [pet:Felhunter, target=teammate]Devour Magic(Rank 6)
/cast [pet:Felhunter, target=yourname]Devour Magic(Rank 6)
/cast [pet:Felhunter]Devour Magic(Rank 6)
You could use the following macro if you don't want any additional spell cast.
/cast [pet=felhunter, target=yourname] Devour Magic(Rank 6)First, it Devours from you, and if there is nothing to devour then it will devour on your current target.
/cast [pet=felhunter] Devour Magic(Rank 6)
The following macro will Devour Magic on you, and if shift is pressed it will Devour on your current target:
/cast [modifier:shift, pet:Felhunter] Devour Magic; [pet:Felhunter, target=yourname] Devour Magic
Announce summon in raid/party
/script local C; if(GetNumRaidMembers()==0) then C = "PARTY" else C = "RAID" end
SendChatMessage("Summoning %t to << "..GetMinimapZoneText().." >>. Please assist.", C)
/cast Ritual of Summoning
If you're in a raid, it will announce in raid chat, and in party chat if you're in a party.
Use Healthstone
/stopcasting
/use Master Healthstone
/use Major Healthstone
It's my panic button! This macro will use your healthstone even when you're casting a spell - good when that warrior suddenly smacks you to 20% hp. If Master Healthstone is already used, it will use Major. Sure, they share the same cooldown, but my fights often last more than 5 minutes so often enough I use two.
Summoning with Fel Domination
/cast Fel Domination
/stopcasting
/cast Summon Voidwalker (Summon)
Feeling creative?
Learn more about macros:
http://www.worldofwarcraft.com/info/basics/macros.html
UI & Macros Forums
Wowwiki Warlock Macros
> Useful Warlock macros
2.3 - More Rogue Buffs
Tuesday, October 23, 2007
Mmo-champion brings us the news of the latest changes on public test realms. These are not as bad as last ones, but (surprise!) rogues got a huge buff again!
- Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
- Dirty Deeds now also increases damage against enemies below 35% health (previously, reduced energy cost of Cheap Shot and Garrote by 20 for 2 points).
The 90% less damage for 3 seconds part sounds like yet another warlock nerf, no? We wouldn't want a DoT (or anything for that matter) to finish up the precious rogue, would we.
But of course, this site is more about warlocks then rogues, I must not miss this huge buff we got again:
- Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.
But why, why buff rogues again? After reading some posts on World of Ming lately, I'm sure those guys would disagree with me, but come on. Blizz killed lock+healer combo; when top teams will consist of rogue+healer, I wonder if Rogues will get nerfed. This is what I want Rogue talent trees to look like!
There's more changes, mostly about professions and interface, you can read full notes at mmo-champion.
> 2.3 - More rogue buffs
Hallow's End: Things you should know
Friday, October 19, 2007
I couldn't wait to go kill the Headless Horseman, after I saw his loot a couple of weeks ago. Unlike Brewfest and most of the seasonal events, this one will give you a pretty good chance to get some great heroic-quality epic rings, plus flying brooms which are way more cool than the Brewfest Ram!
How can you deny my warlock of that broom? In the words of Uther: have I somehow wrong you in life? (something like that at least). Ok, on a serious note, although the broom's description ingame says "only good for one ride", you can mount more than once. But still, the broom only lasts for 14 days, meaning it won't be permanent like the ram. Why can't locks get a broom class mount - we could also use it to clean the pile of bodies we leave behind.
The Headless Horseman, once a knight of the Silver Hand and hero among his fellow paladins, is cursed. Driven insane within the Scarlet Monastery, he believes that he is alive and we are dead. Now, his fervor no longer serves the Light. With the coming of Hallow's End, he spreads gloom and fire across the villages of Azeroth.The Headless Horseman is a boss in Scarlet Monastery - Graveyard wing. He can be summoned
by interacting with the pumpkin shrine in Forlorn Cloister. The fight is very easy, you can check Wowwiki for details (sounds more complicated there than it is). The quest you receive counts towards you daily quest limit, so make sure you can take it. Only one person in the group needs to start the summon, and only that person will have the quest count and he won't be able to resummon him till daily quest reset. However, other 4 people in your group can also summon the boss - simply reset the instance. Therefore, you can kill him 5 times a day, which gives more than enough chances to get those rings. If you find another group who can also summon him, you can even kill him more.I haven't had a chance to check if the items he drops can be disenchanted or not, but my guess is no - too bad.
Other than The Headless Horseman, there ain't much to do, except put out some fires near Brill, Goldshire and similar 'starting' towns, and trick or treat the innkeepers each hour - another easy way to get free food, and some cool disguises. Pumpkin-headed tauren is one of the funniest things I've seen in this game.
You can read more about Hallow's End here.
> Hallow's End: things you should know
Making Gold: Khorium Power Core
Thursday, October 18, 2007
The guy you see on the picture here is a goblin named Qiff, and while they are known to be all greedy and stuff, this one's different. In fact, besides repairing your items, this guy will help you make gold by selling you the widely used engineering reagent (Wowhead says 20 recipes), Khorium Power Core, for almost nothing. Although rare indeed, I've bought a few Khorium Power Cores from him for 4gold and 80s, and oh boy it felt good to resell them later on for 40-50g. Yes, these babies cost a whole lot more than what he sells it for, since it requires 1 Primal Fire and 6 Khorium Ore to make one.
But the trick is, Khorium Power Cores are sold in a limited supply - very limited to be precise. I don't recommend farming the npc for these, since your time can be much better spent. But the next time you're in Area 52 (he's at 32,66), check him out - you could be 50g closer to your epic flying mount.
And while we're still in Netherstorm, there's one other guy you should pay a visit also, Dealer Najeeb. He's located in Stormspire, 45,36. He won't be as profitable as Qiff is, but you have a pretty good chance to snag a few motes off him. He sells all 7 different motes, for 16 silver a pop. It may not seem like much, but suppose you grab 3 motes of air for 48 silver - you can resell them for 6-8 gold. There's no better gold than free gold!
Also, he sells Hardened Adamantite Tubes for 12g, resellable on auction house for 30g each. Both the motes and Hardened Adamantite Tubes are in limited supply, so don't expect to get them each time you check him.
But it's worth a trip, don't you think?
> Making gold: Khorium Power Core
Addon Profiler: DoubleWide & LightHeaded
Monday, October 15, 2007
This will save you some money if you plan on buying one of those World of Warcraft leveling guides.
These addons are so simple, yet so brilliant and useful - after a day of questing, you won't look back ever again.
LightHeaded
When you click on a quest name in your quest log, LightHeaded will show you the data it has on the quest, like NPC who starts or ends it, the amount of experience it gives, required level etc. Also, it will show comments posted on Wowhead.com, where you can often find useful guides, and even more often - coordinates. Usually the comments are "I soloed it at level xx class" (who cares, really?), but someone also posted coordinates for almost every quest. It saves a huge amount of time for me, since there is no longer a need for alt+tab and checking Wowhead, or whatever your favorite wow database site is.
I've found out about this addon when I started leveling my druid 35+, and I have to admit it's really been a breeze, I got from 35 to 70 in a couple of weeks.
DoubleWide
DoubleWide is even more simple than LightHeaded, it will only split your normal quest log into two separate parts - left one will display the list of quests, and description and quest text are in another window to the right. It's much more pleasant to browse through your quests and find what you're looking for.
I wish I had these addons when I started leveling my first character. I have to say, as much as I hate questing, I actually enjoyed doing them with these two babies!
Download LightHeaded from wowinterface.com
Download DoubleWide from wowinterface.com
Other addons:
Proximo 2,
Reslack,
Afflicted,
Proximo,
Advanced Tradeskill Window,
Posessions,
Doublewide & Lightheaded,
Auctioneer
2.3 - Farming Badges of Justice, again
Friday, October 12, 2007
Ysira from Kargath posted these new item screenshots on Test Realm forums. They can be obtained with Badge of Justice, currently a drop from heroic instances. In patch 2.3, badges will drop also from Karazhan bosses, as well as Zul'Aman, and you will even be able to get some from the new daily quests for instances.
Trinkets, neck, off hand and wand - screenshot
I especially like the wand - it will be much better then my Wand of the Netherwing. Spell damage+stamina gem , or just stamina will fit perfectly in the blue socket.
Cloth items & Back - screenshot
Excellent tanking cloak; other cloaks will probably be used widely for PvP, since they have resilience. Melee cloak has armor penetration on it - more rogue/warrior buffs, just what my warlocks needs.
Leather items - screenshot
All I can say is OMG - I know my druid will love some of this stuff!
Mail items - screenshot
Enhancement shamans will be particularly happy about these.
Plate items - screenshot
Cool, tankadins and retnubs finally get some nice items.
Librams, idols, totems - screenshot
Oh boy... 20 badges for this babies is nothing! Feral druids (like me :p) will be pleased - there's a new idol which has a proc on mangle to increase your agility by 65 for 10 second.
So this is it - I don't believe any class or spec left behind, there's a bit for everyone. I'm a bit tired of farming heroic instances for badges, but with the addition of daily quests it might be faster.
> 2.3 - Farming Badges of Justice, again
Making Gold: Easy Herbs and Primal Life
Talonsworn Forest Ragers are level 71-72 elite mobs located in Skettis in Terokkar Forest. There are 4 of them roaming around, with approximately 10 minute respawn timer.
Although they often drop green and grey items which can be vendored nicely, the main reason why I mention them is because they can be 'skinned' for herbs . They also drop a fair amount of Mote of Life, which usually goes for 12-14g on my realm (you might want to keep Primal Life if you need any +healing enchants).
They have 29.500 hit points if my MobInfo is correct, and no special abilities except Thunder Clap, which reduces your melee attack speed. Seems high at first, but those numbers are not high these days. Their melee attacks are pretty strong - about 900 damage on cloth; I farm them on my druid and with Demoralizing Roar up, they hit me for less than 400. A few weeks ago, I could barely solo them, but now it's pretty easy, sometimes I don't even have to pop out of bear form and heal, if I get lucky on crits, and they don't. These mobs can be feared and stunned - only class that might have a problem are balance druids or elemental shamans (from the top of my head), since they are immune to nature damage. Let's take a look at their (herb) loot table.
2-5 Mote of Life 100%
2-8 Dreaming Glory 48%
2-8 Felweed 48%
2-8 Ancient Lichen 26%
2-8 Mana Thistle 26%
2-8 Terocone 26%
1-2 Black Lotus (yes, Black Lotus) 3%
To simplify these numbers, the loot usually looks like the one pictured above. You can see more loot pics here. You get the point by now - each kill should give you a minimum of 6 gold. It takes me a bit more than 3 minutes to kill one of these guys alone.
You don't have herbalism but still want easy gold? No worries, simply group with someone who can herb these mobs and share the profits; let him have the herbs, and you take motes. You get the short end of the stick, but it's still worth it. My favorite setup would be feral druid and shadow priest - mobs will drop like flyes, and no healing will be required besides Improved Leader of the Pact and Vampiric Embrace. Don't worry about respawns, as soon as you're done with all 4, the first should already respawn. Here's the map of their locations if you missed the link above.
And now the obvious question - how much gold can you really make from this? Honestly, I can't say about you - but I do know how much I earn. Primals and herbs are roughly 120g per hour, but being an alchemist myself (elixir spec), there's even more profit since I sell elixirs and flasks later on. So I'd say about 150g per hour. I'm surprised Blizzard didn't nerf these mobs already.
Is it worth it? You tell me.
> Making gold: Easy herbs & primal life
