The Ultimate Warlock Guide

Warlock Raid Consumables

Monday, October 8, 2007

It seems some people have joined the cause after Big Bear Butt's idea about having a list of raid consumables on guild websites, so I thought what the heck, I'll make a list for warlocks.
Although my list will be much more simple since warlocks won't be healing or tanking, still there are certain buffs that will benefit you more than the other. Don't use shadow priest consumables, ok?

Alchemy

  • Flasks:
Flask of Pure Death - Increases spell damage caused by Shadow, Fire and Frost spells by up to 80 for 120 min. Counts as both a Battle and Guardian elixir. This effect persists through death.
Cost: 30-40g per flask

Flask of Mighty Restoration - Increases mana regeneration by 25 mana per 5 seconds for 120 min. Counts as both a Battle and Guardian elixir. This effect persists through death.
Cost: 30g

Flask of Pure Death... even the name suggests it's the best flask out there. Mighty Restoration is merely an alternative.

  • Elixirs (guardian):
Elixir of Major Fortitude - Increases maximum health by 250 and restores 10 health every 5 seconds for 60 min.
Cost: 2g per elixir.

Elixir of Major Mageblood - Regenerate 16 mana per 5 sec for 60 min.
Cost: 5g per elixir.

I'd prefer Major Fortitude, since it doesn't cost so much and more health and hp/5 means more Life taps.


  • Elixirs (battle):
Elixir of Major Shadow Power - Increases shadow spell damage by up to 55 for 60 min.
Cost: 4-5g per elixir

Elixir of Major Fire Power - Increases fire spell damage by up to 55 for 60 min.
Cost: 10-12g per elixir

Adept's Elixir - Increases spell damage and healing by up to 24 and spell critical strike rating by 24 for 60 min.
Cost: 3g per elixir

Major Shadow Power is the best here, however if you're a fire lock (and you shouldn't be, especially if you're raiding) you might want to use Elixir of Major Fire Power. Adept's Elixir is quite good also, but use it only if you find yourself unable to get Elixirs of Major Shadow Power.


  • Potions:

Super Healing Potion - Restores 1500 to 2500 health.
Cost: 2-3g

Super Mana Potion - Restores 1800 to 3000 mana.

If you have talent points in Improved Life Tap, Super Healing Potions should be better than Mana Potions. But you can save a bit of money and don't use potions at all - use Life Tap, Siphon Life and Drain Life.
You can also get 2 potions a day by doing daily quest in Skettis. And don't forget - if you have too many marks from battlegrounds, you can exchange them for potions also (two marks for one potion) in Hall of Legends of Hall of Champions. They won't restore as much health or mana as Super pots but are pretty cheap.


Cooking

Blackened Basilisk - Restores 7500 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 23 Spell Damage and 20 Spirit for 30 min.

Poached Bluefish - Restores 7500 health over 30 seconds. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 23 Spell Damage and 20 Spirit for 30 minutes.

Crunchy Serpent - Restores 7500 health over 30 seconds. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 23 Spell Damage and 20 Spirit for 30 minutes.

Blackened Sporefish - Restores 4320 health over 30 seconds. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 20 Stamina and 8 Mana every 5 seconds for 30 minutes.

Blackened Basilisk is very easy to get (basilisk in Terokkar Forest have a good drop); Crunchy Serpent is a bit harder since mobs are higher level and more spread around. For Poached Bluefish and Blackened Sporefish you will need fishing. I recommend Blackened Basilisk over Sporefish, since we don't need mp5 as much as spell damage.


Enchanting

Superior Wizard Oil - While applied to target weapon it increases spell damage by up to 42. Lasts for 30 minutes.
Cost: 10g for 5 charges.

Superior Mana Oil - While applied to target weapon it restores 14 mana to the caster every 5 seconds. Lasts for 30 minutes.
Cost: 12g for 5 charges

42 spell damage is much better than 14 mp/5 for a warlock. These temporary enchants will stack with permanent enchants (major spellpower or similar), so there is no reason why not to use them. Also, they won't dissapear after you die, although 30 minutes might not be enough for two boss attempts.


So there you have it!
If you buff yourself with spell damage consumables mentioned here, you will get an extra 145 spell damage. You will spend around 100g for a few hours of raiding, but if you finally out-dps that mage it will be worth it, right?

If you got something I didn't mention here, be sure to let me know.

> Warlock Raid Consumables